HyperGames Video games will finally achieve the mass cultural status missing from the gamer-centric penetration situation today. Mass media will carry games as prime time competitive events on a global scale. Games will begin to be designed with interactive broadcast in mind. Mass-market marketing brands will emerge, and determine the next-generation of digital entertainment hardware and players, ushering in an as-yet to be seen seamless convergence between live, virtual, Internet, Personal Computing and Broadcasting. |