My age allowed me to witness the evolution of computer memory.
From my own designed and handmade 4bit automation controller, to Texas Instruments TI4, to Sinclair, to Oric, that was the time when I had to wait inline to get my 32 K-byte expansion cartridge.
Then came the floppy disk war with single double and high density that introduced the Mega size.
Today we live the time of the Gigabyte Hard disk and DDRAM.
The next logical step is the Terabyte era utilising nanotechnology.
On the other hand we also witnessed the evolution of switching speeds and reduced operating voltages.
A 3.4 GHz was an unthinkable switching speed back in 1980.
Combine all those technological advancements with flat LCD and CCD and surround sound with up to 10 speakers and finally the Holographic-screens and we can expect virtual reality games to leap forwards by bounds.
I am more than certain that by the end of 2010 all of the above must come together into a solid reality.
The bottleneck that shall remain unsolved is the internet traffic congestion because as technology improves so does the number of subscribers increase proportionally. Thus, while desktops and laptops go into fantastic performances the internet shall remain relatively crippled and audiovisual conferencing shall seem too primitive in comparison. _________________ Hemetis
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